Coding, coding and coding...

Why is time passing so quickly ? TADR seems to be my longest time consuming project ever, dang!

Anyway, big update is coming soon!
- Expanded possible explosions list from 6 to 20
- GUI : dynamic sized health bars, reclaim/resurrect/weapon reload time/stockpile weapon progress bars, multi transporters loaded units counter, resources income-outcome difference
- Resurrection patrol has come to alive. Yup, after almost 17 years.
- New COB extensions:

  • play GAF animations instead of "exploding pieces" of unit object
  • native method of units self heal
  • forcing unit to shoot (limited now for non-turret)

Click read more to see videos showing new stuff in action
PS. Extensions list is being updated partially and dynamically - some of indexes may just differ compared to public build 437. Please don't be mad on me, keep calm, play some TA and wait for new release.

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